Posts Tagged ‘Imagineering’

“The People Moving People”

Sunday, August 10th, 2008

Community Transportation Services rendering

The first few decades of Walt Disney Imagineering were marked by a series of escalating technical innovations that built on previous achievements while preparing Walt Disney Productions for subsequent phases of development. Under Walt’s guidance the profits and knowledge gained from each new project were funneled into the next, with every step pushing the limits of the company in new and unexpected directions. At the time of his death, Disney was preparing for the greatest challenge of his career - the creation of Walt Disney World in Florida and the design process for the “city of the future” that he called EPCOT.

The original concept for EPCOT was a massive and risky undertaking, which sought not only to entertain or inform but to completely change the way the American public thought about their cities and communities. EPCOT would be a complete, functioning city designed to not only provide services for its residents and guests but to act as a testbed for new technologies and theories of urban design which could then be exported to the country at large. EPCOT would not be built so that one could travel to Florida and ride a monorail, it was designed so that guests might be able to one day ride a monorail in their own community. Corporations and designers would come to EPCOT to test and refine their designs, which would then become part of the urban fabric nationwide.

When Walt Disney died in 1966, the seeds of EPCOT’s own demise were sown. EPCOT was such an exotic and expensive project that many believed it couldn’t be built, but those same words had been spoken about many projects from Snow White and the Seven Dwarves to Disneyland itself. Disney scholars will disagree to the end of time whether, had Walt lived, EPCOT would have been completed. Knowing Walt’s track record, though, I can’t help but to believe it would have happened. Without Disney himself at the helm, though, the project had no champion or unified vision.

Yet even after Walt’s death, Walt Disney Productions didn’t immediately abandon the plan for EPCOT. Walt’s brother Roy rededicated the company to the purpose of completing Walt Disney World in Florida by 1971, and in the process of creating the resort they developed and prototyped many of the technologies intended for use in EPCOT. The master planning process in Florida mirrored many of the guiding theories behind EPCOT, and even as EPCOT city itself faded into history a great number of the programs that had been created to prepare its design continued their work.

One of these divisions was Community Transportation Services, a branch of the company founded in 1974 “in response to numerous requests from cities, airports and shopping centers interested in applications of the company’s monorail and WEDway PeopleMover systems.” Disney had debuted both the monorail and PeopleMover in his theme parks with the intention of promoting both technologies for use outside the berm. The PeopleMover, which opened at Disneyland in 1967, was created specifically in preparation for EPCOT. A more refined design, which opened at Walt Disney World in 1975, would mark the first use of linear induction motors for public transportation. The CTS division would spin off these technologies for outside use, helping to fulfill the mandate of EPCOT even as plans for the city itself fell by the wayside. CTS would “consult in the master planning of new short-range intra-city mass transportation systems, license Disney-developed systems for these applications, and administer their construction and installation.”

The following document is dated to June 3rd, 1974, and both promotes the CTS division and gives a selection of its monorail-based designs. It appears that the main goal of the CTS designs was flexibility; the document touts their modular construction and the wide array of configurations available to customers. If you notice, designs were made for standard, medium and narrow gauge tracks. Trains were available with high or low ceilings, and wide, standard or narrow bodies. The modularity of the design allowed for cars to be as long as desired and feature any number of seating arrangements. Trains could have cabs on one or both ends, or could even operate without drivers.

Click below for some scans of the document; it’s a fascinating peek into a hopeful era of Imagineering and a time when Disney was still trying to forge into new frontiers and to lead instead of follow. With gasoline at record highs and more people longing for functional mass transportation in cities worldwide, wouldn’t it be nice to have a CTS-designed rail system to take to work in the morning?

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Reported, Confirmed?

Monday, August 4th, 2008

Pixar Place Phase 2 Space from Martin Smith

The recent flurry of discussion about future expansion of the new Pixar Place at Disney’s Hollywood Studios has borne some fruit. Message threads on prominent discussion boards have resulted in some very reliable sources confirming that WDI is, in fact, working on a new indoor coaster attraction themed to Monsters, Inc. Work seems to have progressed beyond the mere “Blue Sky” phase, with some saying that Disney has already started to contact contractors.

The above image, produced by Disney documentarian extraordinaire Martin Smith, shows the expansion area available to WDI for Pixar Place’s Phase 2. At the top of the image, in white, is the track layout for the recently opened Toy Story Mania! The area outlined in yellow is the current Pixar Place, and the area outlined in red is the former Soundstage One building which has been earmarked for the new attraction. To the left of the buildings is a backstage area which contains, among other things, the wardrobe department. The purple outline shows how far Soundstage One can be expanded without impacting the function of these buildings, while the blue outline shows a possible ride footprint which would affect the backstage areas. More accessible backstage areas are outlined in cyan, and this is where it is rumored that the attraction’s queue area would be set up.

Crush Coaster comparison to Soundstage One

This image, also from Martin Smith, compares the footprint of Disney Studios Paris’s Crush’s Coaster to that of Hollywood Studios’ Soundstage One. The Paris coaster is often mentioned as an example of what Orlando’s new attraction will resemble. While the plot size of the two attractions are roughly similar, Smith says that the Crush’s Coaster building is far taller that the available building in Florida.

In any case, it seems that help is on the way for the beleaguered Hollywood Studios. With the confirmation that this coaster will arrive around 2011 and the increasingly solid rumors of the Little Mermaid attraction for the Magic Kingdom, we now have two of the four speculated E-ticket attractions for the resort’s 40th anniversary. More nebulous rumors say that EPCOT Center might at last receive a worthy restoration of Journey Into Imagination by that time, and it’s anyone’s guess as to what’s coming to Animal Kingdom. At the very least, it seems that we east-coasters are finally feeling the love from Unca John.

UPDATE: Mention of the coaster seems to have crept into the somewhat-official media. The MTV Movies blog spoke to Monsters, Inc. director Pete Docter and asked him about the possibility of a sequel to that film. While Docter mentions that they’ve “thought about it” and have “got a couple of ideas”, he won’t confirm or deny any rumors. The article goes on to state that “in the moment, those ideas are being filtered into a “Monsters, Inc” roller-coaster at the Walt Disney Resorts, which should open in a couple of years.” Now I don’t know what MTV’s source on this was, but it seems like a pretty definitive statement on the issue. I’d say this project is a go.

Pixar’s Place?

Monday, August 4th, 2008
Pixar PlaceThe new gateway to Pixar Place. Photo nabbed from EpcotServo.

These are odd times for Disney theme park fans. After a decade of escalating affronts to the legacy of quality and good taste they had long taken for granted, relief came in the form of new CEO Bob Iger and the John Lasseter-led Pixar braintrust. While some would see Lasseter as the White Knight by whose hands all positive change would be affected, his efforts will hopefully result instead in a wide variety of Imagineers who could be equally trusted with large-scale, E-ticket projects. As the most highly-placed creative staffer in the company, Lasseter has the ear of individuals that the average Imagineer or animator could only dream of calling for a lunch meeting. After so many years in the wilderness, Disney fans thought that they finally had an advocate at the highest levels of the corporate ladder.

The problem, however, with surviving the reign of a tyrant is that any small kindness is viewed as loving and magnanimous. Things in the parks were so bad for so long, that just getting a fresh coat of paint on anything seemed like the theming achievement of the century. After having been so grateful to see the bleeding staunched, it would seem ungrateful to criticize the new wave of attractions emerging from WDI.

For many of us, though, the last decade of Eisner’s rule left us uneasy and suspicious of change. After decades of gladly giving WDI the benefit of the doubt, trusting fans would now be burned time and time again with each new attraction. The first few years of the new leadership have indeed been far from critic-proof; concerns about the “toonification” of areas formerly themed to exciting “real-world” adventures have combined with worries over the fairly obvious Pixar-centric drift of new development.

It’s not that Pixar has no place in the parks; as the most uniformly popular output of Walt Disney Pictures in the last decade they’re obviously meant for inclusion. While fans might hope that WDI would some day give heed to the huge back-catalog of Disney films and shows without attractions - or even build some completely new attractions without licensing tie-ins, it’s fairly reasonable to expect that the average Disney guest would look to find Buzz, Remy and WALL-E on their Disney vacations.

Monster\'s Inc. Laugh Floor (MILF)So while neither unexpected nor unwarranted, the arrival of Pixar in the parks has been a bit overwhelming, and at times redundant and out-of-place. From a Walt Disney World standpoint, it’s definitely been noticeable. In recent years we’ve had Finding Nemo attractions open in two separate parks - one of which placed a cute and pleasant Nemo dark ride into a location that unfortunately stripped EPCOT’s Seas pavilion of its informative nature and overshadowed the real-life thrill of undersea exploration. Tomorrowland now plays host to a Monsters, Inc. attraction which, aside from being absolutely tragic, is woefully out of place thematically (Tokyo Disneyland will soon be getting an out-of-place Monsters, Inc. attraction in their Tomorrowland, but that is at least guaranteed to be a budget-busting E-ticket affair). Last but not least, Walt Disney World is now home to two attractions themed to Toy Story that differ in technological complexity but feature the exact same game mechanic.

This is not to say that the new management has failed, but rather underlines that work remains to be done. While both WDI and Feature Animation are home to an array of great talent, there still needs to be a “scouring of the Shire” at the upper levels of management to clear out those who forced through so many embarrassments in the past. Prime amongst these offenders is Disney Parks head Jay Rasulo, whose disastrous global branding initiative is designed to make Disney’s parks as unique from each other as five slices of stale white bread. It was Rasulo’s visionary leadership that led to the cloning of Toy Story Mania - an attraction designed for Anaheim’s California Adventure - to Florida’s Hollywood Studios. While this fine attraction was a much needed and well-themed addition to the California park, it is completely out of place in Florida’s Studios park.

Pixar PlacePixar Place, home of Toy Story Mania! Photo from WDWMagic.com.

This brings us, at last, to Disney’s Hollywood Studios and the new Pixar Place. The recently opened area, formerly known as Mickey Avenue, has been completely and elaborately rethemed to resemble Pixar’s Emeryville studios. While the area is ostensibly intended to house a variety of Pixar’s creations, at the moment its only inhabitant is the new Toy Story Mania. With the former Disney-MGM Studios rumored to be the site of several new attractions and re-themings over the next decade, it’s certain that Pixar Place will see a great deal of welcome new development. But what’s on the way?

Mickey Avenue, Circa 1989The site in question, circa 1989. At this point, Mickey Avenue was off-limits to guests as it was still part of the working Backlot. Guests were only allowed in this area via the Backlot Tour, which then departed from the current Magic of Disney Animation queue.

One persistent rumor over the last year is that Pixar Place will be the site of a new roller coaster, which would be the park’s marketable new attraction for Walt Disney World’s big 40th anniversary celebration in 2011. This speculation derives from last year’s Pixar-based “Toon Studios” expansion at Disney Studios Paris, which contained Crush’s Coaster, an indoor spinning coaster based on Finding Nemo. While many expected the attraction to be cloned in Florida’s Pixar Place, other rumors held that the coaster would instead be based on 2007’s Ratatouille. The latest speculation stems from a recent Jim Hill article, which claims that the new coaster will be themed to Monsters, Inc.

Mickey Avenue in the late 1990\'sThe pre-millennial Mickey Avenue. The area was by now open to the public, as production had ceased in most of the facilities and the space was now used to preview upcoming Disney films. The entrance to the now-shortened Backlot Tour was now housed at the end of Mickey Avenue.

Since its release in 2001, Disney fans have anticipated the creation of a Monster’s, Inc. coaster themed to the film’s Door Hangar sequence. Hill claims that just such an attraction is being designed for installation into the former Soundstage One building on Pixar Place. The building would be rethemed to resemble the Monsters, Inc. facility from the film, with the conceit that guests are attending an open house to see how the titular monsters collect laughter to fuel Monstropolis. As they careen through the building in their coaster vehicles, guests’ screams and laughter will be collected in canisters which will fill to explosive levels.

Mickey Avenue, after 2001A behatted Disney-MGM Studios. Mickey Avenue gained the Walt Disney tribute One Man’s Dream (yay) as well as Who Wants To Be A Millionaire - Play It! (boo) in 2001.

How plausible is this rumor? While the pricey and well-themed attraction would no doubt be a hit, there’s been no hint of it from Disney. Or has there?

This won’t be the end of the additions to Pixar Place. Hill continues to say that the former Honey, I Shrunk the Kids playground will be rethemed to Pixar’s a bug’s life, and floats the possibility of Lights, Motors, Action receiving its own Pixar overlay when Cars 2 debuts in 2012. He also mentions the rumor, reported elsewhere, that a great deal of the remaining backlot area will be leveled to make way for a clone of the Carsland area that’s coming to California Adventure. This depends, of course, on how popular that new attraction proves to be when it opens around 2012. Hopefully, though, Disney’s cloning trend will by then be wholly purged from the company and we Florida-goers will have unique new E-tickets to call our own.

Pixar PlacePixar Place today. If rumors hold true, this area will expand to the left and top of the map in upcoming years.

Maybe, just maybe, Disney’s Hollywood Studios will get something new and unique that suits and enhances the park’s own themes. It would just go to show you, anything can happen in the movies…

Off The Rail…

Thursday, June 19th, 2008

A recent story on MiceAge detailed the problems that continue to plague the rollout of Disneyland’s new Mark VII Monorails. Since the delivery of Monorail Red last December, a series of mechanical and operational issues have repeatedly pushed back the attraction’s opening date far past its original February timeframe.

In fact, it had been projected that by summer of this year all three refurbished trains would be fully checked out and in service. While the second new train has indeed been delivered to Disneyland from its Canadian factory, neither of the Mark VII vehicles have been cleared for guest use and it has been left to the lone remaining Mark V train - itself nearly falling apart at the seams - to continue monorail service to the Disneyland Hotel.

The problems plaguing the Mark VIIs come down to a few issues, many of which stem from poor cooperation between WDI, corporate management at Team Disney Anaheim, and the Canadian fabricators. The most glaring initial problem facing the cars was that their new design led to a number of issues with track clearance. Due to discrepancies in Disney records, the new chassis design did not allow enough room to clear a number of turns on the monorail track; this resulted in the monorail’s body scraping against the beam and a great deal of damage to the monorail’s chassis, body, and the beam itself.

While some of these problems with the suspension and chassis have been solved through various modifications, other issues linger and delivery of the remaining two trains was delayed by the need to retrofit them with the design fixes. A number of operational issues then began to show themselves, key among them the inability to open the monorail car windows more than a few inches. Disney lawyers and California safety officials, keen to absolve guests of any responsibility or common sense whatsoever, felt that the Mark V cars allowed guests too much access to open windows and mandated the change in design. Overlooked was the fact that the reason the windows on the Mark V trains were allowed to fully open was that the train bodies did not have enough space for adequate air conditioning equipment in the car and ventilation was necessary to keep guests comfortable. Now that the lawyers have sealed the windows, temperatures in the cars soar to intolerable levels even on seasonable days. It remains to be seen how WDI will solve this issue.

Sadly, the problems facing the Mark VII rollout could have easily been avoided by a little something which seems sorely missing at WDI these days - institutional knowledge. This is something that has concerned me for a while, and the monorail fiasco has only brought the issue to the fore.

When Walt founded WED Enterprises in 1952, he pulled his best designers and technicians from the studio to begin work on his concepts for Disneyland. These artists and engineers began a process that lasted decades, with each successive creative step building upon the lessons learned in their last project. From studio work like 20,000 Leagues Under the Sea they proceeded to Disneyland, which led to the 1964 World’s Fair, Walt Disney World, and eventually EPCOT and Tokyo Disneyland. Along the way they accrued a great deal of experience which allowed them to avoid mistakes - of which they made many early on - and push Imagineering to greater heights.

The 1980s proved the last hurrah for many of that first wave of Imagineers, as retirement and age began to claim many of their ranks. The huge staff that been needed for the construction of EPCOT and Tokyo Disneyland were faced with layoffs, and following Eisner’s loss of vision in the post-EuroDisney panic even more Imagineers were let go. The 1990s saw wave after wave of creative staff leave for other companies as Eisner and his lackey Paul Pressler decimated the WDI ranks.

While some of the old guard remain, and some have returned following Eisner’s departure, there still was a great deal of common sense and lessons learned that were lost during those purges. This is not to slag on the new generation of Imagineers - anyone familiar with Disneyland’s disasterous debut knows that even the the most legendary of Walt’s creative team learned their lessons the hard way. It’s just that after thirty or forty years of experience, those mistakes had been cut to a minimum and WDI had enough organizational shorthand within its ranks to avoid issues as pedestrian as forgetting to have enough air cooling in a southern California ride vehicle.

The new generation will learn in time; it’s just that we’ll have to experience the growing pains with them. Hopefully the one thing we can take from all of this, and never let management forget (and eventually, no matter what, they will), is to never let this happen again. Never let Disney sell out its legacy and purge its Imagineering ranks for the benefit of middle management and the detriment of creative personnel. Keep the knowledge in-house, avoid outsourcing (a futile hope, I fear), and hopefully some day all we’ll have to worry about is when the next amazing E-ticket will be opening and not whether the darn thing will even move or not.

it’s a small world war

Friday, April 25th, 2008

Disneyland

I feel that I am perhaps the last individual in the Disney blogosphere to post any sort of public comment about the recent controversy surrounding the rumored changes to Disneyland’s version of it’s a small world. This is due to a number of reasons, but mostly, as a grizzled veteran of Eisner’s last decade at the helm of the Walt Disney company, I have attained a degree of scandal fatigue. Quite simply, I have seen so many desecrations and obscenities foisted upon the art of themed entertainment and design that I have become inured to such grand disappointments.

I fought in the Toad Wars of 1998, had the first website devoted to saving Horizons and wrote a letter so incensed by Journey Into YOUR Imagination that I got a call at home from the then Vice President of EPCOT Center. I watched Disney built a park with amazing theming but little to do (Animal Kingdom), minimal theming and nothing to do (California Adventure) and no theming and nothing to do (Disney Studios Paris). I consider Hong Kong Disneyland something of a gated botanical gardens. After wands and hats and Pop Century, I had no store of indignation left.

The Last Toad-InYoung revolutionaries on the barricades - the last Toad-In, September 7, 1998.
I seem distracted.

But just as things looked bleakest, there was a ray of hope. Paul Pressler left to destroy another company. Michael Eisner left to hang out with Bette Midler and trade baseball cards. John Lasseter and the Pixar squad rode in on their white horses to give the triage badly needed by a dying WDI and dead Feature Animation department. Even Bob Iger, Eisner’s hand-picked successor, proved me wrong and wound up not being a proxy for the departed CEO but a fairly bold new leader who embraced a far more progressive view of new technologies than his predecessor. Surely, everyone would live happily ever after.

Still, all was not well. The management purges and noxious politics of the last decade had left Imagineering paranoid and factionalized, split between the embattled creatives who had managed to survive in the hope of better days ahead and those who, bolstered by political maneuvering and their ability to “play the game” successfully had risen through the ranks. Not since the Augean stables had an organization so desperately needed a flushing out of the dross and a complete rebuilding.

While change came, however, it came slowly. Sub-par attractions still filtered out into the parks, and more alarmingly, newly announced attractions started to have a noticeably Pixar-centric tilt. The “toonification” of the parks amped up in earnest, and areas that once whisked guests away to adventure in fantastic but real-world settings became new venues for promoting the Franchise of the Month. It seemed that at our moment of greatest triumph, the folks from marketing had won after all. The parks were going to become ads for character merchandise, and the days of the great non-”property” rides like Pirates or Mansion might never return.

Laugh FloorOh noes.

There remained reasons for optimism, though, and obviously a great deal of wonderful, devoted and creative staff continue to try their best to keep the company living up to Walt’s ideals. I’ve tended to cut them slack even in times of irritation, and even though I might disagree with their choices I’m usually eager to see where they’re going in the hopes that the ship will eventually get turned around completely. So, for a while, my crusading came to an end.

Recently, though, rumors emerged of something so strangely unnecessary, blinkered and contrary to both good taste and Disney legacy that I felt that old activist drumbeat once more. Something had been planned so purely based in concepts of “marketing” and “brand awareness” and intended to move merchandise that it can’t help but to raise the hackles of fans. Something that strikes right at the nexus of several “sacrosanct” movements in Disney park history, and something that was neither asked for or needed.

So why not? Once more into the breach, dear friends. Start your petitions and phone calls, emails and letters. Grab the pitchforks and light up those torches, because they’re going to screw around with it’s a small world.

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